


All that is known is that, at the end, the priests attempted to kill Miraak and his acolytes. It is not known how this cult differed from the original (with exception of the originals being dragon PRIESTS, whilst Miraak's followers called themselves dragon ACOLYTES), nor is how the war progressed and ended.

So began the war that led to Miraak's banishment. Instead, he cultivated a new dragon cult, one to rival the original and so, under Miraak (and new knowledge from his master, Daedric Prince Hermaeus Mora), the OTHER dragon cult was formed. Miraak, was banished to solstheim by his brethren for the consumption of the souls of his draconic masters, he stopped calling himself a dragon priest. When the only KNOWN dragon priest who was also a dragonborn, A.K.A. Found in quest A Scroll for AnskaĬonjuration+20%, Illusion+20%, Alteration+20%Īdds 20 to carry maximum, waterbreathing and improves prices by 20%.Īfter getting all eight masks, go to Labyrinthian to acquire the Wooden Mask, which will transport you to Bromjunaar Sanctuary, where you will receive Konahrik. Magicka+50, Destruction+20%, Restoration+20% Skuldafn in Other Realm during The World-Eater's Eyrie Labyrinthian in Hjaalmarch during The Staff of Magnus esm).Valthume in The Reach during Evil in Waiting Each item has to reference the same keyword (in the same.

If for some reason the facemasks don't use an armortype or clothingtype keyword (or some other unique keyword for the masks) you will also need to add the same keyword to each of the masks as well.ĪFAIK it's not enough that the keywords have the same name, they need the same hex code as well, meaning you can't just add a new keyword with the same name to one mod and have the mods work together correctly. Just add the "ArmorType" or "ClothingType" keyword for the masks to that formlist and save, everything should work just fine. The item that shows in that space is a formlist made up of keywords. In the ENCH entry for the enchantment you want to change, there is a field with a dropdown list called "Worn Restrictions". esm on which the mod that contains the enchantment is already dependent (one found in vanilla, or DB, etc). To do that, you will most likely have to merge the two mods, unless the facemasks use an "ArmorType" keyword from a. I'm not personally familiar with the mods in question, but yes, you will need to edit the Enchantment itself, or more properly the mod in which the enchantment is found.
